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- on exitFrame
- repeat with a = 8 to 11
- if rollOver(a) and the mouseDown then
- case the rollOver of
- 8:
- puppetSound("PUNCH")
- puppetSprite(8, 1)
- set the member of sprite 8 to member (the memberNum of sprite 8 + 1) of castLib "graphics"
- updateStage()
- sixthSecDel()
- puppetSprite(8, 0)
- updateStage()
- go("SPLASH")
- 9:
- cursorSign()
- puppetSound("PUNCH")
- puppetSprite(9, 0)
- set the member of sprite 9 to member (the memberNum of sprite 9 + 1) of castLib "graphics"
- updateStage()
- sixthSecDel()
- puppetSprite(9, 0)
- updateStage()
- repeat with a = 1 to 48
- puppetSprite(a, 0)
- end repeat
- go("blackout")
- go("main", "main.dir")
- abort()
- 10:
- puppetSound("GRUNT")
- puppetSprite(10, 1)
- set the member of sprite 10 to member (the memberNum of sprite 10 + 1) of castLib "graphics"
- updateStage()
- sixthSecDel()
- puppetSprite(10, 0)
- updateStage()
- 11:
- puppetSound("PUNCH")
- puppetSprite(11, 1)
- set the member of sprite 11 to member (the memberNum of sprite 11 + 1) of castLib "graphics"
- updateStage()
- sixthSecDel()
- puppetSprite(11, 0)
- updateStage()
- go("JEANHICKSCREDS")
- end case
- end if
- end repeat
- if rollOver(47) and the mouseDown then
- case the rollOver of
- 47:
- ReturnToMain()
- end case
- end if
- go(the frame)
- end
-